Arrive on Time – A General Guide to Wizardry By TheBigHouse; Treantmonk’s Guide to Wizards 5e By Treantmonklvl20; A blast from the past – Wizarding 101 by Avalongod; Melee Bladesinger Guide By Nadrigol; The master of the arcane By rfkannen; Multiclass Guides DPR 10.45, With Inspire courage (14 round/day, sans starting rounds): 15.18 DPR, •M.work Longsword 8 Use Magic Device (3 ranks, +3 class, +2 cha) d8+3 (+3 str) 12 Use Magic Device (7 ranks, +3 class, +2 cha) 7 Know: Nature (1 rank, +3 class, +1 int, +2 Bardic Knowledge) This is a definite glass-cannon style of build, even with the Rogue’s Uncanny Dodge feature, survivability is going to rely heavily on the bard spell choices. 9 Perception (7 ranks, +3 class, -1 wis) •Versatile Performance: Diplomacy, Sense Motive Taking Dodge is not a problem, as that paves the way for Mobility, Spring Attack, and, of course, Whirlwind attack. 6 Stealth (1 rank, +3 class, +3 dex, -1 Armor Check) Thankfully, you have a few Magical Secrets to work with during your Bard … Level 3 Fighter 2: Combat Expertise, Improved Trip, Whip Mastery (1 rank, +3 class, +1 int, +2 Bardic Knowledge) Known: Haste, Confusion, Attacks vs. AC 20 Recent Changes d20pfsrd.com is not responsible for the content therein. 6 Know: Religion (1 rank, +3 class, +1 int, +1 Bardic Knowledge) +5 Ref (+3 dex, +2 class) 8 Know: Arcana (1 rank, +3 class, +1 int, +3 Bardic Knowledge) •1st lvl: (2 per day) to hit: +7/+7 (+4 BAB, +5 dex, +1 Point Blank, +1 Enhance, -2 Rapidshot, -2 Deadly Aim) I decided to give it a try. Will you mostly or only be facing humanoids with class levels and 0 HD? +2 Will (-1 Wis, +3 class), 7 Perform: Oratory (2 rank, +3 class, +2 cha) +9 Ref (+4 dex, +4 class, +1 cloak) I think Dazzling Display is probably not worth a feat for bards anymore. 5 Know: Dungeoneering (1 rank, +3 class, +1 int) DPR: 13.455, •M.Work Greatsword, arcane strike 3 trips is nice, but I'd rather trip EVERYONE! 1000: Cloak of Resistance +1 6 Use Magic Device (1 rank, +3 class, +2 cha) Oops. •1st lvl: (5 per day) •Versatile Performance: Acrobatics, Fly This is great advice. == Treantmonk's Guide to Wizards: Being a God ==[1] Merriam-Webster: God: ...one controlling a particular aspect or part of reality Introduction: Yeah, before you tell me, I know, there are already Wizard threads out there for referencing. •1st lvl: (4 per day) Known: Grease, Sleep, Silent Image, Charm Person The Rogue. DPR: 14.355, With Inspire courage (14 round/day, sans starting rounds): 19.965 DPR, •M.Work Greatsword, Arcane Str. 6 Perception (4 ranks, +3 class, -1 wis) 1000: Cloak of Resistance +1 6 Know: History (1 rank, +3 class, +1 int, +1 Bardic Knowledge), Feats: Point Blank Shot, Rapid Shot, Precise Shot, •Cantrips known: •Masterwork Shortbow, Point Blank Shot, Rapidshot– (Not Firing into Melee) I would totally suggest beguiling gift and memory lapse. +6 Ref (+3 dex, +3 class) 1800: Efficient Quiver We also link to a full list of other great character optimisation guides for D&D. EDIT:Remember the Lingering Performance ends as soon as you start a new one. Of course, the 2-level dip is kind of rough on spells and music. 7 Know: Arcana (1 rank, +3 class, +1 int, +2 Bardic Knowledge) •2nd lvl: (4 per day) Or you could ask your friend the wizard to cast Enlarge Person on you, eating up his first turn. •Versatile Performance: Acrobatics, Fly •+2 Composite Longbow (2 Str), Point Blank Shot, Rapidshot, Arcane Strike, Deadly, Aim Weapon Focus DPR 5.748, 16.5 HP (d8, +1 con, +1 favored class) 1800: Efficient Quiver #22 Aug 31, 2018. The (un)complete Warlock Guide to multiclassing By Asmotherion; Wizard Guides. Treantmonk’s Druid Handbook Part 3: Druid Spells Examined. So until convinced otherwise, I cannot really recommend the controller, as presented by Treantmonk, bard. +2 vs. 5 Spellcraft (1 rank, +3 class, +1 int) C4mSH4FT. Does this sound feasible? DPR: 4.538, lvl 3 3000 gold •+1 Composite Longbow (2 Str), Point Blank Shot, Rapidshot, Arcane Strike, Deadly Aim Mistakes, additions, or any other kind of edit will never be seen in this post. 4 Perception (2 ranks, +3 class, -1 wis) DPR 11.495, •Greatsword 2d6+4 (+3 str, +1 Arcane Str.) 21 AC (+5 Chain Shirt+1, +4 Dex, +1 ring of prot., +1 Amulet of Nat armor), Saves: Let me know what you agree with, and what you don't (but don't forget to tell me why I'm wrong!). Magikot's build above probably will work, but you're looking at spending almost every single resource you have on making it work. •Versatile Performance: Diplomacy, Sense Motive 10 Perform: Dance (6 ranks, +3 class, +2 cha, -1 Armor Check) Trip can be used in place of an attack, but I don't think that actually makes it an attack. | Starjammer SRD 8 Know: Geography (1 rank, +3 class, +1 int, +3 Bardic Knowledge), •Cantrips known: 5 Know: Engineer. to hit: +4/+4 (+1 BAB, +3 dex, +1 Point Blank, +1 masterwork, -2 Rapidshot) And probably not, as far as I know. 8 Use Magic Device (3 ranks, +3 class, +2 cha) 1. +2 (+2 str) 4000: Cloak of Resistance +2 •Versatile Performance: Diplomacy, Sense Motive I'd like to point out one small flaw in Trent's instruments. The Bard is often a class with misunderstood abilities. 7 Know: Local (1 rank, +3 class, +1 int, +2 Bardic Knowledge) +12 Ref (+5 dex, +5 class, +2 cloak) Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. It's also kind of strange that Bard is one of the few (only?) Known: Soundburst, Glitterdust, Invisibility, Pyrotechnics, Attacks vs. AC 19 AFAIK, the scorpion whip is treated exactly the same as a whip, the only difference being the fact that it deals 1d4 lethal damage. Some useful feats for the fighter bonus feats are Fury's Fall to add your dex bonus to trip attempts, dazzling display, and any of the feats listed below. (1 rank, +3 class, +1 int, +2 Bardic Knowledge) PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. 6 Spellcraft (2 ranks, +3 class, +1 int) Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. 8 Know: Religion (1 rank, +3 class, +1 int, +3 Bardic Knowledge) If you let the performance go for a round or two, then it's more useful, since if combat is routinely taking longer than 4-5 rounds, you have greater issues than bardic performance saving :). 7 Know: Religion (1 rank, +3 class, +1 int, +2 Bardic Knowledge) 8 Perform: Dance (4 rank, +3 class, +2 cha, -1 Armor Check) Character Sheets 8 Know: Nature (1 rank, +3 class, +1 int, +3 Bardic Knowledge) +4 Will (-1 Wis, +4 class, +1 cloak) DPR: 4.703, lvl 5 10,500 gold (1 rank, +3 class, +1 int, +4 Bardic Knowledge) This means you do not have to spend the standard action that round maintaining the spell. Using the stat spread that Treantmonk recommended for the controller, we can assume about 16 strength. You could take 3 levels of Lore Warden, but thats the only other boosting ability i know. Green: Good options. 7 Perform: Oratory (2 ranks, +3 class, +2 cha) +9/+9/ (+6/+1 BAB, +5 dex, +1 Point Blank, +2 Enhanced, -2 Rapid Shot, -2 Deadly Aim) DPR: 4.703, lvl 6 16,000 gold •2nd lvl: (4 per day) Known: Soundburst, Glitterdust, Invisibility, Pyrotechnics, 43.5 HP 7 Spellcraft (3 ranks, +3 class, +1 int) 1100: +1 Chain Shirt to hit +8, (+5 BAB, +2 str, +1 M.work) 7 Know: Arcana (1 rank, +3 class, +1 int, +2 Bardic Knowledge) +2 vs. 525: mwork composite shortbow str +2 •1st lvl: (3 per day) You'll trip the mooks of this level easily enough, but will have difficulty with monsters. @Magikot, I like the spring attack tree as well. +4 Will (-1 Wis, +4 class, +1 cloak) 12: Greater Trip 315: M.Work Longsword, Magic: 6 Know: Planes (1 rank, +3 class, +1 int, +1 Bardic Knowledge) •Versatile Performance: Diplomacy, Sense Motive Initially, I had planned on a lvl of pirate to go indy on the flyers and just shoot them, but GM said no firearms. 10 Use Magic Device (5 ranks, +3 class, +2 cha) I don't see any reason why Fury's Fall and Agile Maneuver's wouldn't stack. 7 Know: Dungeon. 7 Stealth (2 ranks, +3 class, +3 dex, -1 Armor Check) 11 Perform: Dance (6 rank, +3 class, +2 cha) I'm building an Archer Bard and I'm feeling feat-starved looking at all those archery feats. Are you going to be ending before level 11? Heck, take fighter at level 1, and you can have all 3 feats at first level, before starting on your bard levels. Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. However, if you plan on taking whip mastery, it kind of loses it's appeal, as the regular whip becomes more versatile, as you can freely choose to deal lethal or nonlethal. 9 Know: Geography (1 rank, +3 class, +1 int, +4 Bardic Knowledge), •Cantrips known: 1000: Cloak of Resistance +1 1000: Cloak of Resistance +1 Contents Introduction Stats […] Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. He is not a martial class, not a cannon, not a primary caster, not a primary healer. I´m not decided what to take then. Throughout this guide my tongue is planted squarely in my cheek, and yes, I can be a cheeky monkey. | 3.5e SRD +2 vs. Level 20 Bard 18: Dex +1. Lingering performance = WIN. 8 Know: Planes (1 rank, +3 class, +1 int, +3 Bardic Knowledge) This is useful once you can start performances as a move action. •+1 Composite Shortbow (2 Str), Point Blank Shot, Rapidshot, Arcane Str. 6 Know: Arcana (1 rank, +3 class, +1 int, +1 Bardic Knowledge) +3 (+1 BAB, +2 str) +2 vs. Without warcaster, Dueling is really the only option. •Longsword DPR: 4.125, Magic: 550: mwork composite longbow str +2 +3 Will (-1 Wis, +3 class, +1 cloak), 8 Perform: Oratory (3 rank, +3 class, +2 cha) 9 Escape Artist (2 ranks, +3 class, +5 dex, -1 Armor Check) I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. d8+5 dmg: (+3 str, +2 Arcane Strike) Level 1 Bard 1: Lingering Performance, Agile Maneuvers If your Bard's job is to fill in for a missing party fighter, I recommend having your replacement character ready (probably a fighter type?). I say check with your DM since I can understand the merits of both sides of the argument. 20 point buy - Str 9, Dex 20, Con 10, Int 13, Wis 7, Cha 14 +3 (+1 BAB, +2 str) 6 Spellcraft (2 ranks, +3 class, +1 int) 36 HP (d8, +1 con, +1 favored class) 8250: +2 composite Longbow (2 str) For example, you end your performance of Inspire courage, and start Dirge of Doom as a move action. But never fear! Keep in mind that neither the scorpion or regular varieties threaten, so no AoOs. 1100: +1 Chain Shirt 8 Know: Dungeon. A wand of enlarge person would work, too, wouldn't it? 4000 +2 Belt of incredible dex 12 Int to hit: +6/+6 (+4 BAB, +4 dex, +1 Point Blank, +1 Enhance, -2 Rapidshot, -2 Deadly Aim) The longbow is all of 1 extra point of damage on average. •M.Work Longbow, Point Blank Shot, Rapidshot 8 Know: History (1 rank, +3 class, +1 int, +3 Bardic Knowledge) Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. 250 Masterwork Chain Shirt 6 Know: Planes (1 rank, +3 class, +1 int, +1 Bardic Knowledge) +2 Will (-1 Wis, +3 class) 2d6+5: (+3 str, +2 Arcane Str.) 4000 +2 Belt of incredible dex SURPRISE ROUND! Get Enlarge Person cast on you for a range of 30 feet! And what about concussice spell? Red: Bad, useless options, or options which are extremely situational. •+2 Composite Shortbow (2 Str), Point Blank Shot, Rapidshot, Arcane Str., Deadly Aim 6 Perform: Dance (2 ranks, +3 class, +2 cha, -1 Armor Check) | FateCoreSRD But since I'd already come up with the back story and picked the faction, I figured I might as well go with it. +6 to hit: (+3 BAB, +2 str, +1 M.work) Level 16 Bard 14: Dex +1 Double your DEX for trips and high DEX for AC sounds good. 8 Know: Geography (1 rank, +3 class, +1 int, +3 Bardic Knowledge), Feats: Point Blank Shot, Rapid Shot, Precise Shot, Arcane Strike, Deadly Aim, Weapon Focus: Longbow, Attacks vs. AC 20 22 AC (+6 Mithral Shirt+2, +5 Dex, +1 ring of prot. You can easily keep 3 enemies out of the fight almost indefinitely this way. 2250: +1 composite shortbow (2 str) 11 Stealth (5 ranks, +3 class, +4 dex, -1 Armor Check) ... (to all those who say, “the spell says “object” Treantmonk, not “creature”), fine, it’s a hiding Halfling with a shortbow that’s been petrified. 8 Know: Nature (1 rank, +3 class, +1 int, +3 Bardic Knowledge) Bard Cleric Druid Fighter Monk Paladin Ranger ... Treantmonk's guide to everything Xanathar. Detect Magic, Ghost Sound, Mending, Message, Mage Hand, Prestidigitation We are developing a house rule to use weapon finesse without the feat, just with applieable weapons, or i will trade the 4 race points human ability "skilled" with "nimble attacks" and "adaptability" from the advanced race guide. 7 Know: Geography (1 rank, +3 class, +1 int, +2 Bardic Knowledge), •Cantrips known: 8 Know: Local (1 rank, +3 class, +1 int, +3 Bardic Knowledge) 8 Stealth (3 ranks, +3 class, +3 dex, -1 Armor Check) •1st lvl: (5 per day) Dmg 1d6+1 Then it's not a horrible decision. 9 Know: Planes (1 rank, +3 class, +1 int, +4 Bardic Knowledge) Who recommended avoiding combat feats, anyways? Treantmonk’s Guide to Rangers. 6 Know: Arcana (1 rank, +3 class, +1 int, +1 Bardic Knowledge) 6 Know: Religion (1 rank, +3 class, +1 int, +1 Bardic Knowledge) Taking a fighter with crossbow expert and sharpshooter, you'll need to cross-class into the hex blade warlock from Xanathar's Guide. For fun, I checked the average CMD of 19 CR 5 creatures. +5 Fort (+1 con, +3 class, +1 cloak) Legal Information/Open Game License, Fan Labs 9 Use Magic Device (4 ranks, +3 class, +2 cha) Plus I think that the Lore Warden's flavor fits nicely with the bard. 8 Know: Nature (1 rank, +3 class, +1 int, +3 Bardic Knowledge) d20pfsrd.com is not … New Pages So a total of... 3 (BAB) + 2 (IC) + 3 (strength) + 1 (enhancement) +2 (IT) + 1 (WF) = +12. DPR: 5.94, lvl 6 16,000 gold 10 Spellcraft (6 ranks, +3 class, +1 int) 22 AC (+6 Mithral Shirt+2, +5 Dex, +1 ring of prot., ), Saves: 1100: +1 Chain Shirt 6 Perform: Dance (2 rank, +3 class, +2 cha, -1 Armor Check) 11 Escape Artist (3 ranks, +3 class, +5 dex) Maybe weapon focus too, for another +1. Magikot you have used 3.5 feat progression, in Pathfinder you get a feat at every odd numbered level. Effectively, you maintain it as a move action. 7 Spellcraft (3 ranks, +3 class, +1 int) If the spell isn't a wizard spell, it counts as a wizard spell when you cast it Find this Pin and more on Pathfinder d&d dnd 3.5 5E 5th Ed fantasy d20 pfrpg rpg character art pics by Fantasy Pics Inc. m Halfling Bard violin sword Treantmonk's Guide to Bards: d&d Pathfinder sm. Well-Versed:+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. 9 Know: History (1 rank, +3 class, +1 int, +4 Bardic Knowledge) •+1 Composite Shortbow (2 Str), Point Blank Shot, Rapidshot So, has the guide been updated to include all the new spells/archetypes/options that can be taken now or no? DPR: 4.703, lvl 7 23,500 gold +5 Will (-1 Wis, +5 class, +1 cloak) (1 rank, +3 class, +1 int, +2 Bardic Knowledge) You'll need to roll a 13 or higher to trip the average monstrous enemy at this level, giving you a 40% chance of success, after devoting all of your feats to it.